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Operation Novem
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Devlog
0.4.2 Beta
February 11, 2026
by
abcdfgdev
5
0.4.0 marks the last technical heavy release, I'll now focus on the corruption route first. Curse Invasion every 8 days, you get invaded, the event is pretty crude for now, we'll be polished later Com...
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Sneak Peak 0.4.0
February 08, 2026
by
abcdfgdev
5
Technical Stuff This week's update will be a bit short, since I've decided to waste most of my time on technical stuff. I decided to make a fixed step for physics, so it becomes a bit more predictable...
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0.3.2
February 02, 2026
by
abcdfgdev
2
Bug Fixes You can buy weapons as soon as you unlock the weapon shop, the upgrade now unlocks mods and armor...
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0.3.1 Beta
February 02, 2026
by
abcdfgdev
1
The game is currently in ALPHA phase, and made on a custom engine, so bugs are to be expected. The game is currently in DEMO phase, so don't waste too much of your time, as there's barely any content...
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0.2.1
January 21, 2026
by
abcdfgdev
1
#bugfix
Bug fix, 0.2.0 ended up quite buggy, this should fix many things. # Mechanics - Mouse Movement - I had to change some of the keybindings in order for it to work. Now you move with Left Mouse, and inte...
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0.2.0 Demo
January 20, 2026
by
abcdfgdev
# Technical # Content - Painter Event 1 - Magician Event 1 - Wall Stuck Event 1 - Cafe Event 1 - Moving NPCs - Npc Variation - Man1 - Seer Man1 # Map - Reworked Mansion - Reworked City Hall - Reworked...
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Moving NPCs, Combat, Visual Updates
January 15, 2026
by
abcdfgdev
1
#development, #design
Moving NPCs is coming along without many problems, I've opted for a simple node pathing for now, but in the future I might implement a navmesh for a more natural and dynamic movement. The plan is to b...
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0.1.1 Beta
January 09, 2026
by
abcdfgdev
The windows version had a bug where the window would be set as topmost, stealing focus. A friend tested and found the bug for me while I was working on the room fade feature, hence the strange room fa...
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0.0.3 Alpha
January 08, 2026
by
abcdfgdev
New 0.0.3 Alpha Development(untested) Technical Refactored renderer: Sprite Batching added Other optimizations Content Park Event Cafe Event Refactored Intro (In progress) New Mechanic: Starting Gifts...
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0.0.2 Alpha
December 31, 2025
by
abcdfgdev
New bindless renderer works, just fixing some windows bugs. Reworked the Title and the Starting Gifts screen. Still not finished. I've added some new Cafe scenes. I'll fix the timeline/collision syste...
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0.0.1 Alpha
December 17, 2025
by
abcdfgdev
I'm working on a list of things I want to add, and how I envision the finished game. Before diving into the content phase, I'll probably focus on the engine to avoid any significant refactor later on...
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